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Over the last few weeks I've been writing about my shift to Windows from Mac after five years of using a MacBook, and many of you have written to ask what apps I use to replace various Mac-only tools.
I’m a developer, and it seems to me Apple doesn’t pay any attention to its software or care about the hundreds of thousands of developers that have embraced the Mac as their go-to platform. Take a look at Sierra: the only feature of note is Siri, which is half-baked as it is, and the things that did get ported over from iOS are half-done too. How to choose the best Mac for app development We have already established that you will need a Mac that can run macOS Mojave 10.14.4 or later in order to use the latest version of Xcode, and here. In addition to all of the free apps that Apple gives to every Mac owner, both the Mac App Store and independent developers provide tools that make using your computer easier — and a little more fun.
In general, I've been impressed with the state of Windows apps — it seems like they've come a long way in recent times, and I've found a number of tools that have enhanced my workflow in a big way.
Lightshot
Windows has built-in region capturing now, but Lightshot takes it to the next level. If you want to annotate, add text or even just copy to your clipboard rather than saving a file every time you make a screenshot this app is for you.
This app has been around forever — and works on Mac too — but as a religious CMD + SHIFT + 4 user on Mac, this was perfect for replacing that reflex (I even mapped the same shortcut to work inside Windows, so I can just keep doing it).
Seer
Another one of my reflexes is slamming the space key to see inside a file, rather than opening it. One of my annoyances about Windows is that there's no universal 'Preview' style app that lets you open a large range of files quickly.
Seer makes life a lot easier, bringing back the space-button preview, and making it work well inside Windows. I wish Microsoft would just bundle this behavior right in.
Nylas
If there's anything macOS has a glut of, it's mail apps that look good. On the Windows side it was always a little awful, but life is getting better thanks to Nylas.
It's finally on Windows and provides a super-snappy way to access whatever email service you use, with full search and a bunch of nifty other features. I'm a huge fan of the work Nylas is doing simply because their sync engine is so damn good.
All of this said, I'm also finding myself to be a fan of the built-in Windows 10 mail app. It's well-designed, and works nicely in the background providing push notifications and near real-time updates, along with live tiles in the start menu.
Hyper
If you're a developer and plan to use Bash on Windows like I am, Hyper is an essential download. Built by the fantastic team at Zeit, Hyper is the only Windows terminal emulator that doesn't make my brain hurt.
If you want to get it set up really nice, set Hyper to launch Bash every time it opens, install the ZSH shell, and download zsh-pure.
Chocolatey
If you've used a Mac for a while, you've probably come across Brew, a command-line tool that makes installing basically anything a `brew install` command away. Windows finally has something that fills that gap, and it works great.
Chocolatey is a command-line tool for Windows that rids you of those crappy old-school MSI installers where you click next 1000000 times, and lets you install basically any app by typing `choco install` at the command line — incredibly handy, and works for desktop apps too.
Instant Eyedropper
macOS has a mediocre-but-useful built-in eyedropper tool, while Windows has nothing. Instant Eyedropper is a fantastic, tiny tool that lives in your taskbar making it much easier to just grab a color by clicking it at any given moment.
WallcatMac For Developer
Honestly, I never know what I want my computer's wallpaper to be, so I'm a huge fan of Wallcat.
It's another tiny little app, but the team curates beautiful screenshots within different themes like 'Fresh Air' or 'Gradients' that mean your background picture is something different every day. It's a small touch, but I like the fresh feeling of a new wallpaper every morning.
Visual Studio Code
There are a million coding apps out there, and you probably have your own preference but since switching across I've become a huge fan of Visual Studio Code.
The team behind the app has been iterating on it really quickly and it's packed with useful features like a built-in shell (where you can use Bash!), fantastic Git tracking and a great plugin architecture.
I never really thought I'd stop using Sublime Text, but here we are.
Lunacy
The most annoying thing for me personally right now is the lack of Sketch on Windows. The company is adamant it's not coming, but a lot of the designers I work with hand me Sketch files that.. I can't open anymore.
I had a virtual machine with macOS inside it sitting around just for Sketch, but it was a pain in the ass to fire it up every time I wanted to look at a design.
I use Lunacy to solve that, which is a Sketch viewer built by a third-party for Windows. It works pretty well, and lets you do what you probably need to do: slice up files.
UWP apps
OK, this is a total aside, but one of the coolest features of Windows 10 right now is that there are native apps for almost every major service, which means you can do things like running the entire Instagram mobile app, right on your desktop.
There's apps I use for Facebook, Twitter, Todoist and many others, which work really well. I think when Microsoft's Fluent Design language is in full swing and starts hitting the store it'll be a fantastic alternative to checking all these things in your browser.
That's it, for now..
I'll keep this post up to date if and when I find something cool. If you've got a recommendation, let me know on Twitter or in the comments on this post.
This post is part of a series I'm writing about switching to Windows:
Update: For those joining in late 2017, I've been hunting for a laptop with limited success. Read on for what I've settled on, or discuss on HN.
If you ask anyone who knows me, I’m probably the biggest Apple fan they know. Ask for a suggestion of what computer to get, and I’ll almost certainly either tell you the MacBook Pro, or to wait, because Apple is about to update its hardware finally.
But recently, I realized I’d gotten tired of Apple’s attitude toward the desktop. The progress in macOS land has basically been dead since Yosemite, two years ago, and Apple’s updates to the platform have been incredibly small. I’m a developer, and it seems to me Apple doesn’t pay any attention to its software or care about the hundreds of thousands of developers that have embraced the Mac as their go-to platform.
Take a look at Sierra: the only feature of note is Siri, which is half-baked as it is, and the things that did get ported over from iOS are half-done too. On the developer side? Nothing, unless you use XCode — the same story it’s been for years.
The only reason it’s still even viable as a platform for web developers at all is because of the incredible work the open source community does on the Mac toolchain (take a look at how easy it is to use Node, npm, Yarn or any of the other relatively new tools out there).
Bloomberg reported in late 2016 that Apple had dismantled the Mac team, rolling it into the iOS team, and it shows. The new MacBook Pros, released in late 2016, where interesting, but something of a half-hearted shrug in the direction of users: they’re okaymachines, but they sure aren’t interesting at all. Their hardware is underpowered, focusing on thinness and a gimmicky touch bar rather than power or functionality, the previous tentpoles of the Mac.
“In another sign that the company has prioritized the iPhone, Apple re-organized its software engineering department so there’s no longer a dedicated Mac operating system team.”
To tell the truth, I’m a life-long Windows user that grew to be disillusioned by Microsoft after Windows Vista. It was obvious the company had no strategy or vision, and while Windows 7 smoothed things over a little, Apple’s side had something I wanted: everything worked together nicely.
You could send iMessages from your computer or phone, answer calls wherever you were, and throw files to other devices with ease — and so I was tempted away in early 2013 when Apple released its second-generation 15' Retina MacBook Pro.
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That machine was my first real taste of Apple’s world, and I loved it. Everything was designed nicely, and worked well together. Apple’s deep roots in Unix meant I actually finally picked up web development for the first time, learnt how to use the terminal deeply, and even gave back to some open-source projects.
But, about the time I joined Apple’s world, the company’s attention pivoted. The Mac was no longer important, as the iPhone, iPad and then the iPad Pro became the focus of the company. The message was simple: why do you even need a computer when a tablet and phone can do it all anyway?
As a result, Apple’s focus on the Mac waned: the hardware didn’t receive an update for over four years, and then OS X, once regularly updated with interesting features, now only receives the scraps from iOS. If you want to see this in action, check out iMessage on Mac: the flagship feature of iOS, iMessage stickers, barely works on Mac.
You started seeing this in almost everything: Airdrop, Apple’s much-touted feature that lets you easily beam files between computer and phone was my first taste of the company’s “just works” mentality — about 30% of the time it worked every time, and the rest of the time you couldn’t connect at all. Then there was handoff, the heralded feature that let you work on one device, then seamlessly move to another. I don’t know if I ever got it to work with any sense of reliability.
I'm out of apologia juice for defending Apple going with 4 USB-C ports on the new MacBook over a useful mix and keeping the MagSafe. ??
Meanwhile, Microsoft had licked its wounds inflicted by Windows 8, found a passionate new CEO in Satya Nadella, and started doing something interesting with Windows 10: it actually started listening, and implementing, features people wanted.
I mostly ignored the Windows world until late last year when Microsoft introduced the Windows Linux Subsystem — basically a way to use a Linux terminal natively in Windows — which made me realize that development on Windows might actually be pleasant eventually. I wrote back then that even this was enough to tempt me back to Windows, and it was a game changer:
“At its core, Bash support on Windows is both exciting and an incredible feat of engineering. As a front-end developer, I’d now consider buying a Windows machine to replace my Macbook, where I wouldn’t have in the past.”
After waiting eagerly for the MacBook Pro refresh, then being utterly disappointed by what Apple actually shipped — a high-end priced laptop with poor performance — I started wondering if I could go back to Windows. Gaming on Mac, which initially showed promising signs of life had started dying in 2015, since Apple hadn’t shipped any meaningful hardware bumps in years, and I was increasingly interested in Virtual Reality… but Oculus dropped support for the Mac in 2016 for the same reasons.
Then, in October 2016, Microsoft unveiled the next version of Windows: Creators Update out of nowhere. It brings dedicated gaming features, full OS-level VR support, color customization, a people bar for quick chat and a lot more in a free update.
How to manage startup applications. I watched the event with my mouth open (it was the first time I’d tuned in to any Microsoft event in years), wondering how Microsoft was suddenly shipping awesome features out of nowhere.
This, and seeing all the progress Microsoft was making with the Linux subsystem, as well as Apple’s lack of any meaningful progress, made me decide to make the jump back. I’m not a hater, I’m just tired of not being able to get a machine worth using.
“Those complaining about Apple’s current Mac lineup are not haters, they’re lovers. They’ve spent 10+ years and 5+ figures on Macs.”
It took me months to convince myself to do it, but I spent weeks poring over forum posts about computer specs and new hardware before realizing how far ahead the PC really is now: the NVIDIA GTX 1080 graphics card is an insane work-horse that can play any game — VR or otherwise — you can throw at it without breaking a sweat.
I realized I’m so damn tired of Apple’s sheer mediocrity in both laptops and desktops, and started actually considering trying Windows again.
So, in February 2017, I found myself building a computer from scratch. I sold my 15' MacBook Pro (I now use a 12' MacBook for on-the-go productivity), and invested in building a desktop workhorse that would fit my needs and last for a long time.
I’ll spare you too much detail, but if you’re interested in my build you can see what parts I ordered here - the machine is a bit of overkill, but given I want to learn how to develop for VR, it seemed to be a good balance of power and price for the long haul.
Now I’ve been on Windows for about six weeks, and while I was expecting to hate it, I’ve found myself impressed. It’s not perfect, but it’s clear Microsoft is sweating the details for the first time in recent memory. I’ve got my development environment set up just the way I liked it on Mac, thanks to the Linux subsystem — everything from Jekyll to Gulp works exactly how I’d expect.
I’d been worried about Microsoft’s high-density display support, since it was unusable in Windows 8 and even the original release of Windows 10, but Creator’s Update seems to be able to finally handle 4K displays without things just getting weird.
On top of that? I can play recent games without the PC breaking a sweat, and I’ve started experimenting with VR. The HTC Vive is an incredible device, and I’m just at the start of figuring out Unity so I can actually create my own things for it.
The experience hasn’t been all roses — I had forgotten drivers were a thing, and the quality of apps on Windows, while far better than I remember, is sorely lacking. This seems to be getting addressed quickly thanks to Electron apps: Slack, Nylas, Hyper and Visual Studio Code are awesome, and stand out in the Windows world for being fantastic.
I don’t say this lightly, but Windows is back, and Microsoft is doing a great job. Microsoft is getting better, faster at making Windows good than Apple is getting better at doing anything to OS X.
There’s a few things I sorely miss: Sketch, which I use a lot for quick design work, iMessage so I don’t need to keep pulling out my phone and a handful of other things… but it’s easy enough to live without them.
It’s clear to me from Apple’s language and sheer focus — cough killing the Airport cough — that all Apple cares about is iOS, and the iPhone. Maybe they’ll ship something awesome out of nowhere that really brings back its “productivity” play, but the company is busy trying to convince people that its ham-fisted iPad Pro is good for work.
2017 Mac Desktop![]()
Over the coming weeks I plan to write about the great parts of Windows, how I got my development environment set up, the apps I use, and, of course, the bad parts. How can i use iphone apps on my mac. I’ll be honest, I can’t bring myself to leave Mac at work yet, because I’m not convinced there’s a good enough Windows laptop yet… but maybe that will change over time.
If you’re a Mac user sitting, waiting for Apple to maybe release a real workhorse computer so you can actually do your work, stop what you’re doing and take another look at Windows.
It’s awesome, and now you’ll be able to get something with incredible power for a great price that’s actually worth using.
Update 11/10: For the last few months I've been looking for a laptop that can replace my trusty MBP and it's been more difficult than expected.
I tried the Razer Blade but the fan noise was a little much - but I've settled on the Dell XPS as a excellent replacement and will post more soon (subscribe here to keep in the loop).
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